Welcome to FireR.at

Developer and VR enthusiast creating interactive experiences, high-performance APIs, and open-source utilities for VR and the modern web.

About Me

I'm a programmer at heart, with a strong interest in the ever-evolving world of VR.
I'm on a path to becoming a creator of immersive experiences, focusing on building practical tools and utilities.
You can see some of my work below.

Projects & Creations

VR Integration Multiplayer

Banter Games

A collection of real-time multiplayer games designed specifically for Banter VR. Easily embed Checkers, Chess, Connect 4, Go, and more into virtual spaces using a simple script tag.

Web Service Database

shorter

A powerful, self-hostable link shortener and text sharing service. Supports multi-domain operations, custom short-keys, expiration times, and password protection.

API Dashboard

RenderVerify

An event registration and verification system. Features a secure verification API, unique user codes, and a comprehensive administrative dashboard for entry management.

VR Script Sync Playback

Fire-V-Player

A collaborative, embeddable YouTube video player built for virtual environments in Banter VR. Allows users to vote on queues and watch videos together in real-time sync.

Debugging WebSockets

Banter Remote Logger

A real-time logging solution for Banter VR. Captures console.log errors inside VR spaces and forwards them to a remote WebSocket server, simplifying standalone device debugging.

VR Game Serverless

Holograms Against Humanity

A multiplayer Cards Against Humanity clone for social VR spaces. Runs entirely client-side using Banter Space properties, eliminating Node.js/WebSockets. Supports 10 players and custom deck expansions.

Blender Addon 3D Tool

FireMaze

A Blender 4.2+ extension for generating perfect tile-based 3D mazes using DFS iterative backtracking. Supports Thin and Cube wall modes, custom meshes, and auto-mapping of UV coordinates.

Blender Addon 3D Tool

PoseConverter

An enhanced Blender addon for copying poses between armatures and baking them as new rest poses (e.g. T-pose to A-pose) while preserving shape keys and matching missing bones.

Connect With Me

I am always open to new ideas, project collaborations, or developer discussions. Reach out or support my work through the channels below.